LOOKDEV AND ENVIROMENT FOR A FULL CG SCENE - MODULE 4
This is the last student project in the master degree course at Animum Creativity Advance School. I had to create the look & dev of a character and the complete enviroment, lighting and compositing in a scene.
I’m using Autodesk Maya for modeling, ZBrush for details in the props and accesories, Marvelouse Designer for Clothes Substance Painter for shading and Adobe After Effects for post-production and composition. Rendering was done with Solidagne Arnold.
LOOK & DEV CHARACTER
Character by Juan Solis
CLOTHES & COMPLEMENTS
Clothes made in MARVELOUS DESIGNER and Shading in Substance Painter
WREATH OF LAUREL
Wrheat of laurel’s details in ZBrush
REFERENCES (Click to make zoom)