BILLbot

Student Project
HARDSURFACE CHARACTER - MODULE 3


This is my latest project: a hard surface character. A bot in which I have implemented all my knowledge of hard surface modeling I got from previous projects to obtain the best possible results I can produce. I tremendously enjoyed both the process and the result. Mostly because I learned a lot about hard surface shaders and the mixing of different materials. This was my first time with a rigging stage, creating the skeleton of the character and FK controls. Currently, I am working on the animation stage of it.


I used Autodesk Maya for modeling and rigging, Substance Painter for shading, Adobe Photoshop for composition and Solidagne Arnold for rendering.

ENVIROMENT







CHARACTER

4K RENDERS Push the image for High Quality













REFERENCE


This is the concept art I used, created by Tom Zhao, you can see his work here


SOFTWARE USED


jesusparras
June 2020





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