HARDSURFACE CHARACTER - MODULE 3
This is my latest project: a hard surface character. A bot in which I have implemented all my knowledge of hard surface modeling I got from previous projects to obtain the best possible results I can produce. I tremendously enjoyed both the process and the result. Mostly because I learned a lot about hard surface shaders and the mixing of different materials. This was my first time with a rigging stage, creating the skeleton of the character and FK controls. Currently, I am working on the animation stage of it.
I used Autodesk Maya for modeling and rigging, Substance Painter for shading, Adobe Photoshop for composition and Solidagne Arnold for rendering.
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This is the concept art I used, created by Tom Zhao, you can see his work here